Wednesday, February 22, 2023

The Last of Us Episode 6 Review: A Turning Point

While Episode 6 was slower than most of this season, it was also a touching turning point for the journey of Joel and Ellie. 

The following review contains spoilers for Episode 6 "Kin" of The Last of Us. 

This episode covers the "Fall" section from the game, with Joel and Ellie finally meeting Tommy before going to the university in search of the Fireflies, where things quickly go south. Like the episode title suggests, family is a big theme this time around. Just in one hour we explore a meeting of two brothers, new found love and community, grief for lost children and the big question of what Joel and Ellie are to each other. It's all very touching, with a lot of very intimate character moments, some sweet while others are heated or heartbreaking. 

To lighten the mood, we again do also get a lot of great bantering between the two leads while they travel, camp and have a shooting lesson. For example the line "You going to shoot this thing or get it pregnant?" will now forever live rent free in my head, immediately becoming a new iconic Ellie joke. 

I cannot stress enough how much I appreciate the new scenes the show is able to show us of the characters travelling together, something the game simply did not have the time to do. The moment where Ellie takes watch after Joel accidentally falls asleep is a great way to foreshadow the ending of the episode and what's to come, as the dynamic of the relationship slowly shifts. Joel cannot always be the protector, and Ellie isn't just a helpless little girl. It also reinforces Joel's fears that he talks about later. 

Personally I really enjoyed seeing a different side to Joel this episode. More than ever, we saw him being afraid, even to the point of having multiple panic attacks. I have a feeling that some people will have a problem with this more vulnerable side of Joel being showcased. However, I feel it is important to remind that despite his hard exterior, he is still human and everyone has their breaking point. Joel's personal Achilles' heel is his trauma from Sarah's death and the fear of reliving that. And if there is anyone Joel could trust with those feelings at his lowest point, it would be the one person he has grown up with, Tommy. The one person who knows the true pain that Joel has experienced, because he was there when it happened. 

That vulnerability also was necessary to believably convince Tommy. In the game the brothers only have a more heated discussion, a bit similar to the one in the bar. They almost come to blows before they are quickly interrupted by a sudden raider attack. (A fairly common occurrence in the game where a dramatic moment gets cut off by action, probably because the developers were afraid that people would otherwise get bored.) What eventually convinces Tommy to agree in the game is when he sees Joel rush to Ellie's aid and show genuine concern for the girl.

But without that raider attack, which would have immediately grown the budget cost of the episode and felt somewhat out of place, you need something else to make Tommy understand why exactly Joel asks him to take Ellie. It's not because Joel does not care enough or that he's incapable of doing it. It's because of much more sympathetic reasons: worry and fear. And in order to get that across, Joel has to crack open his tough shell for a moment. 

When it comes to how the episode looked, it was once again exceptional. The sets were all believable and detailed, not to mention that they felt very faithful to the games. Jackson especially looked almost straight out of Part II, and it was fun to see little nods to the second game, like the appearance of baby Shimmer and another girl who players will no doubt recognize. Then there were the beautiful vistas of Wyoming with the snow, running rivers and mountains in the back, which were absolutely breathtaking. As someone who loves hiking, I was almost jealous of Joel and Ellie at times. 

Now time for some nitpicking. Once again I felt like a very memorable scene taken almost straight out of the game felt a bit too distracting for me, as I could not help but to compare it to the original. The scene in question is where Joel finds Ellie reading a girl's diary and they argue about their relationship. Scenes like this make me almost wish I had not played the game, as I cannot objectively tell if the scene works or not. On a theoretical level it is cool to have a scene so faithful, but it simply fell somewhat flat for me on an emotional level. Maybe it's that Bella's more aggressive take on some of her lines wasn't as impactful for me as Ashley Johnson's slightly softer delivery. (I just watched a clip of the original scene to compare, and I almost immediately got teary-eyed.) I also found the line "Do you care about me or not?" a bit clumsy or too on the nose, and it seems like a weird change. That line came off as the producers being afraid that someone would not understand why Ellie was upset, so Mazin had to spell it out for everyone. 

It's especially bothersome, as that scene is one of my absolute favorites from the game and gets me emotional every time I watch it. This adaptation failed to deliver on that same impact, but I do realize it is very likely just due to my own high expectations and nostalgia. It could almost be called a similar effect to the "uncanny valley" in robotics. The term usually refers to robots (or CGI images) that look almost like humans but there is just something you can tell is a bit off. Watching some of these scenes from the show is kind of like that: It's very close to the thing it's mimicking, but not quite right. Yet I do realize that people who will play the game after watching the show first will probably feel the opposite, and think the game's version is worse. 

This realization does however make me a bit worried about the season's ending. (Don't worry, I won't spoil anything.) The game's last few minutes are probably among the two most iconic scenes from The Last of Us, the other being obviously Sarah's death. A part of me feels like they have to get it exactly right and that a faithful approach would be the safest bet. Another part of me fears that if they do a 1:1 recreation of that scene, it will once again ring a bit hollow for me. Which makes me unsure if I want them to surprise me with some slight variation while keeping the same broad beats and emotional core of the scene. 

Regardless, this was an amazing and touching episode that was also an important step in the story. There are only three episodes left, and I can't wait to see how things wrap up. 

Monday, February 13, 2023

The Last of Us Episode 5 Review: Beautifully Brutal

Episodes like these feel like they encapsulate how and why negative criticism of media is probably so much more common and "attractive" online. Tearing something apart is relatively easy, whereas trying to convey why something is great can seem more intimidating in some ways. I kind of just want to say "it was really, really great," and be done with the review. Because this episode indeed was once again both awesome and heartbreaking, but I'm not sure that just writing a post about all the things I liked is that interesting. 

However, I do consider myself a fairly capable writer, so I will try my best to get a bit more in-depth instead of going the path of least resistance. 

The best place to start would probably be to talk about the added perspective of the unnamed freedom fighter faction lead by Melanie Lynskey's Kathleen. I personally enjoyed how the show decided to take the opportunity to show a slightly different enemy faction from the one in the game. In the game, the "Hunters" as they are called, are a fairly one dimensional group of absolutely horrible people that mercilessly hunt people to scavenge their bodies for anything usable, such as a pair of shoes. They shoot every outsider on sight without questions, so the game does not really make you feel bad for killing any of them in return. Of course, you can find letters and other evidence around the city that explore their slow descent into their brutal lifestyle. However, you never get to really know a named character from their ranks, so they still just register as enemies to be killed or avoided. 

The show obviously once again has the advantage of being able to jump around and showcase different perspectives, which is where Kathleen comes in. I do not think I'm alone in saying that initially she comes off as someone you would not necessarily expect to be in charge of something close to a heavily armed paramilitary group. She is not physically imposing, she does not have a very commanding voice and I think I heard someone put it quite well when they said she radiates "neighborhood watch energy." Which is a hard contrast to someone like her right-hand man Perry (played by Jeffrey Pierce, who plays Tommy in the game), who seems like a more battle-hardened man. 

Apparently Craig Mazin was very much aware of this during production, judging by his comments on the subject on the official The Last of Us podcast. His reply was simply "Just keep watching the show." And I think this episode was why that is. Kathleen was the sister of the original leader of the resistance, who very much sounds like a person that would inspire people to follow him. An all around brave, good man, who cares for the well-being of the people around him, and actually wants to make a positive change. However, in the world of the Last of Us, it's one thing to inspire people to follow you, and another to have the guts to tell them to do seemingly awful things to achieve your goals. Like Perry said, the rebels loved Kathleen's brother, but he lacked the will for violence necessary for change. His death instead made him the perfect martyr to fuel the rebellion. Kathleen might seem harmless at first, but it's clear that she has no qualms about doing ugly things to reach her goals. 

Instead of weakness, Kathleen's undoing instead was her obsession with revenge, a theme that will very much come back later in future seasons. She ignored the real threat, the infected underground, to pursue pointless vengeance against Henry for selling out her brother to FEDRA. The idea of the hidden and suppressed problems surfacing once they can no longer be ignored is not very subtle, but it is effective and fitting. Her story is also fittingly capped off with her getting surprised by the creepy child-Clicker because she keeps trying to kill Henry, even with a much more pressing problem on her hands. 

That being said, while I enjoyed seeing more humanity and characters that muddle the distinction of good and bad people, it is still very clear which side the show wants us to root more for. That being the side with not only our protagonists but also the side that clearly cares more for children. Kathleen not showing an ounce of sympathy for Sam felt like an obvious judgement of her character. To top it off, her comment about "the world not revolving around a single child" also beautifully showcased her own hypocrisy, as everything for her was about her brother and her selfish need for revenge. 

Guess this is as good as time as any to focus on the highlight of the episode, that being Henry and Sam. It still amazes me how effectively the show is able to get us to care about two characters in such a short period of time. Just like with Frank and Bill, we only really have one episode truly featuring these two brothers, but the performances and writing is so good that I was absolutely gutted by the end, despite having a good idea where their story was most likely going. 

Both Lamar Johnson as Henry and Keivonn Woodard as Sam did really well as their characters. Especially Johnson, who perfectly gave off the energy of someone who is constantly slightly out of his element but still trying to keep up appearances for his little brother. The change to make Sam deaf was also an interesting one, but I'm not necessarily sure what it brings narratively to the story other than him perhaps being even more dependent on Henry for survival. I have yet to listen to the official podcast about this episode, mostly get my own, raw perspective out first, but I am interested to her Neil and Craig's view on the subject. Regardless, it is also just nice to see more deaf representation in media, so I'm not complaining either. The show still manages to make Ellie and Sam bond believably despite their obstacles in communication. 

Which brings me to the last few scenes and why I think they were incredibly well done. In many ways the events at the house went very similarly to the game, but the changes somehow made it hurt even more. The biggest change is Ellie learning about the bite before Sam turns, as in the game Sam hides it and his last scene with Ellie ends with a colder tone. Here instead, in a heartwarming way Sam trusts Ellie enough to show her the bite, but as Ellie is still a kid, she tries to use her own blood to make him immune and save him. Then like an older sister with a sick brother, she stays the night by his side for comfort, which also means that Sam got to spend his last moments with someone who cares about him. 

Because of how much they had changed Frank and Bill's story from the game, this episode managed to constantly keep me on edge and wondering whether or not Henry and Sam would suffer the same fate as their game counterparts. Before the reveal of the bite, I was constantly thinking what surprising twist they could do to subvert my expectations. Then when Ellie smears her blood on Sam's wound, despite me knowing that that is not how the immunity would most likely work, there is a very slight hope that just maybe it could. Of course, it doesn't, which was not surprising but still heartbreaking.

Here we come back to Bella Ramsey once again continuing to prove herself as an actor, as when she's yelling for Joel to help her, she really does sound like a scared child. Not a woman, but a child, which makes the scene so much more gut-wrenching. And then when Henry decides to shoot himself, the closeup on Ellie's face and her reaction was unbelievably effective in conveying the horror and tragedy of the situation. The decision to not really show either Sam or Henry's dead bodies is also a welcome one, since that would be unnecessary. 

There is the possibility of criticizing the show for introducing two black characters only to immediately kill them off, which is definitely something I have heard about the game. Especially when Sarah in the show was also one of the few black characters, and we all know how her story ended. However, that discussion is not for me to really have as a white guy, so I will leave that to others to talk about. I am purely acknowledging it being a thing, but don't really have much worthwhile to say about it. 

I just want to quickly talk about the more technical things I enjoyed, which were the music and the last action scene. I personally have really enjoyed the original score for the show thus far, which is mixed in with recognizable tracks from the game. The soundtrack to the show strikes a good balance of using the old material Gustavo Santaolalla composed for the game, as well as new music that still very much fits the world. The music does not feel like it is just lazily reusing stuff but it still honors the game, which feels like it should be way more common in adaptations but sadly isn't. Particularly the scene in this episode of Henry explaining his plan to Joel and Ellie felt elevated because of the music accompanying it. Each action scene has also had a really effective soundtrack to it that really conveys the necessary tension and oppressive feeling of danger. 

And finally, I just really appreciated the scene with the sniper and the following horde set piece. The big "Bloater" killing Perry in the same way they can kill you in the game was a fun, gruesome nod that was really fun in a twisted way. 

All in all, I would say this episode was probably among the strongest ones yet, although I still really cherish Episode 3 because of how deeply it affected me and how bravely it made changes to the story. But this one definitely delivered both in terms of a emotionally effective story but also exciting and tense action. 


Monday, February 6, 2023

The Last of Us Episodes 3 & 4 Review: Importance of Adapting

Episodes 3 and 4 of HBO's The Last of Us are great examples of why and how to adapt your story in a way that both works better for your intended medium, possibly improves on the source material and still essentially serves the same function as the original. A certain scene in Episode 4 also showcases why simply "sticking to the game" and being too faithful can at times in fact be a mistake.

This review contains spoilers for Episodes 3 & 4 of The Last of Us show and the first game. The text also contains some minor discussion about suicide. 

Last week I failed to write a review for Episode 3, which mostly was the result of me procrastinating until I realized that everything I wished to say was already said by others, and probably in a more elegant fashion. Simply put, I absolutely loved the episode and have very few, if any, gripes about it. It utterly destroyed me emotionally, to the point that instead of some "manly tears" (a fairly ridiculous concept to be honest), I looked very similar to how Bill did as he cried on the couch after Frank's gutting proposal. 

Episode 4 was a strong continuation of the story, bringing us back to something more familiar to fans of the game: Joel and Ellie slowly bonding on their road trip before getting ambushed by the most dangerous enemy, other survivors. 

While the two episodes have little that truly connects them, which makes reviewing them together slightly more challenging, I do see a very strong case in them for why smart changes from your source material is important. As someone who spent a lot of time studying why video game adaptations like Paramount's Halo did not work, it is interesting to see a show like the Last of Us that is both at times incredibly faithful and yet unafraid to make bold diversions when necessary. Especially as often a popular sentiment among audiences of adaptations, be it of books, comics or video games, is that the films should just "stick to the source material," and that the reason shows like Halo are bad is that they did not respect what the stories they were based on. Episode 3 has received a lot of similar criticism from straying "too far" from the game, but I'm of a completely different mind on this. 

It is true that Episode 3 told a very different story about Bill and Frank that many of us know from the game. It also did it by focusing on a seemingly detached B-plot for the majority of the episode, only following our central characters and "main story" at the beginning and end of the episode. And while it might be easy to say that the focus on Bill and Frank's love story slowed down the pacing of the show, I would still argue that it was in no way unnecessary or forced. 

It's easy for people to get stuck on things that are different and equate that to the same as it being bad, but if you truly examine the show on its own merit, you can see why that is not always the case. Let's break down these common arguments about the show, while ignoring the obvious homophobia that is also a major part of some people's criticism. I will be repeating some things other people have already pointed out, but hopefully I will be able to convey all the different talking points effectively to help form a coherent case. 

First of all, let's talk about how and why the episode is different to the game, and if that makes it somehow worse. In the game Joel and Ellie arrive in "Bill's Town" and fight some infected before meeting Bill, still very much alive but far from alright. Bill is alone, and clearly has been for a while. He is paranoid, bitter and hostile towards Joel and Ellie, especially the latter, which results in some funny banter between the two. There is no mention of Frank initially, because unlike in the show, Joel has never met him. At one point Bill references Frank by telling Joel a story: "Once upon a time I had somebody I cared about... A partner. Somebody I had to look after. And in this world that sort of shit is good for one thing: getting you killed." Later the player can find a letter and learn that Frank and Bill had a falling out, because Bill was unable to change, while Frank eventually got tired of him and tried to leave. However, Frank got bit by infected on his way out of town and hung himself before turning. Bill, Joel and Ellie find his dead body in an abandoned house while escaping from infected. Bill is clearly somewhat upset by this, but as their relationship ended badly, he also remains bitter at Frank and uses that to mask any vulnerability from Joel.

In the game, Bill's section serves two main functions for the story. From a plot perspective, Bill helps Joel and Ellie get a car, which they do by sneaking and fighting their way through countless infected. Thematically and emotionally however, Bill acts as a warning for Joel about what kind of a bitter and sad man he could become, should he continue to act selfishly and close his heart to other people. (Which he does learn from, although one might argue that perhaps not in the best way.) Bill's character is a tragic one, because even though he continues to survive, his lonely existence is far from truly living. 

However, the game's version of Bill's and Frank's story was changed for the TV adaptation for multiple reasons. While in the game it is strongly alluded to (and confirmed by the writer) that their relationship was romantic, we never get to see it and only learn about it from vague dialogue and Frank's suicide note. Bill's sexuality was also hinted at by the porn magazine Ellie finds from his stash. This vagueness was partly the result of the mindset of 2013, where an openly gay relationship between two men in an already risky big budget video game would have surely scared off investors and potential core gamers. (Not surprising, give the reaction to this episode.) The game simply needed to succeed, as it was a completely new IP. Additionally in a game, backstory is easier to convey through dialogue and optional collectables the player can find and read, while on television it's more effective to show that instead of simply telling. 

But most importantly, the bitter ending to their relationship and Frank's suicide in some ways also contributed to the common trope of "burying your gays." For a long time in media it was common to  kill off any explicitly gay characters and very rarely, if ever, were queer relationships depicted to have happy endings. In stories they would often end tragically with one or both characters dying, and their whole purpose in the story might be to die. The image of Frank's character, a canonically gay man, hanging from suicide was a painful reminder of the very real pain many queer people have had to face due to oppression and internalized phobias. For more in-depth discussions about the topic, I would encourage people to seek texts and videos from LGBTA+ creators, such as Jessie Earl's review of the episode. Even though Bill and Frank die in the show, they got to grow old together and choose their own ending in a beautiful way.

In the show, Bill's and Frank's story serves two very similar purposes as the game but in a drastically different way. From a plot perspective, they still help Joel and Ellie get a car, just without the drawn out fighting through hordes of infected, that in a game works to give the player something to do, but does not really serve any function in a passive medium. After all, action scenes in a story should further the plot or grow the characters in some way, instead of existing for the sake of it. 

Again, on a subtextual level Bill and Frank's story and the letter reinforce the theme of love and fuel Joel's character growth. While in the game Bill functions as a warning to Joel, this version of Bill is instead a positive example of the opposite. I would argue that both versions of Bill are very much the same character at heart, but more like alternative timelines of the same person. Bill in the game was unable to grow past his paranoia and toxic beliefs of what it takes to survive. Bill in the show started out the same way but over time, with Frank's help, learned to live instead of simply surviving. Despite the major difference in how his story ends, the end result is more or less the same: Joel learns about the difference between surviving and living.

And if we want to talk about respecting characters, I would argue that the show did that more than the game did. The game did not allow Bill to grow, to change. It doomed him to a lonely, sad life while barely even delving into a fundamental part of his character's story, that being his relationship with Frank. The show instead committed almost a full episode to develop his character and allowed him to grow and change as a person, instead of being forever stuck in emotional stasis. 

When it comes to how the episode might feel detached from the rest of the show as some argue, I would point to the earlier points about how it is important for Joel's development. It is obvious how the letter affects him, especially as this version of Joel has known Bill and Frank for over a decade. 

And finally, this is the beauty of a television format. The Last of Us is not a film, and TV has always used the episode structure to sometimes deviate from the typical "three act structure" of storytelling (despite how many Disney produced shows seem to function as essentially 6-10 hour movies). That is the advantage of having more than three hours to tell a story. It is not at all uncommon to have so called "bottle episodes" that concentrate on one location as a narrative tool, or entire flashback episodes, or even seemingly detached storylines that can function almost as their own short films within a season. And history has brought us a number of great examples of these more "independent" episodes, even if they are sometimes divisive like Breaking Bad's "Fly". 

These are not to be confused with filler. Filler is when a show's runtime is artificially padded out to fill a certain quota of episodes with something that does not develop the characters or themes in a meaningful way and has no consequences outside of the episode. Episode 3 is not filler, as it develops and furthers the themes of the show and it does very clearly have an effect on the plot on a mechanical level (Joel and Ellie get a car, and Joel cannot simply offload Ellie onto Frank and Bill) and on an emotional level. Not to mention that clearly a lot of love, effort and money was put into making the episode, something that is rarely the case with filler. 

In the end, even if we put everything that aside, Episode 3 was a beautiful story told incredibly well and something new that managed to positively surprise a lot of fans and new audiences, engrossing them for an hour of great TV. At least for those of us who are not put off by two gay men kissing on the screen and instead see them as people in love, regardless of their gender. Was is strictly necessary for the series to work? No, of course they could have just gone the "easy route" and done something more similar to the game or simply skipped Bill's character altogether. Yet do I think Episode 3 is a worthwhile addition to the story and the best one out of the four so far? Absolutely. 

Now, let's actually talk a bit about Episode 4. It was once again a good one, this time focusing on Joel and Ellie for almost the whole runtime. This was probably the first episode where I truly began to love Bella Ramsey's portrayal of Ellie, as we see even more of her softer and playful side. She tells Joel puns from a jokebook and takes digs at him for drinking coffee (something that was referenced in the second game). The scene of them laughing together at a stupid joke before going to sleep was one I especially treasured, as it was refreshing to see Joel's hard shell crack for a moment. It was another great nugget of something that we never really saw in the game but feels like it could have happened off screen. 

We also see the two of them open up more about their past, and moments like Ellie asking Joel to reassure her that they won't be found in the woods or Joel teaching Ellie how to properly hold a gun are lovely ways of building the foundation for their eventual father-daughter dynamic. 

I also appreciated how they drew out Ellie's first time saving Joel, effectively and believably reminding us about the cost of taking a human life. It also shows that despite her darker side, Ellie is not a emotionless murder machine at this point and only a child still. Joel's later revelation of having been on both sides also reinforces the idea that while he was rightfully acting in self-defense when he fought the ambushers, it is too simplistic to label the others as "bad" and Joel as "good." 

The ambush scene as a whole was tense but neither was it shot in a way that most people might call good action. This is not a criticism but more of a observation, as it is clearly intentional and Craig Mazin has stated so. The Last of Us is not an action show and Joel is not John Wick or a nearly immortal video game protagonist that can shake off bullet wounds. The show clearly avoids glorifying violence with gory action shots and impressive choreography, but instead aims to depict brutal but grounded scenes of violence that serve a narrative purpose in favor of spectacle. The creators are more interested in the emotional effect killing has on the person doing it rather than showcasing the act of shooting people. 

I truly enjoyed the episode, but to conclude my take on the importance of making smart adaptations, I want to quickly mention how my least favorite scene in Episode 4 was the one that was unarguably the most "faithful" to the game. That being the scene with Ellie and Joel in the car, listening to Hank Williams and bickering over a porn magazine. The scene was basically lifted straight from the game, pretty much line for line and with almost identical editing and pacing. In the game it is definitely among my favorite scenes, despite it having essentially no real importance to the plot and mostly functioning to bring some might needed levity after an hour of tense combat scenarios. However, and perhaps this is just me, in the show the similarities were so obvious that it actually took me out of it. I could not help but to unconsciously compare the delivery of the dialogue to the original scene with Ashley Johnson and Troy Baker, as it is still so fresh in my mind after playing the game numerous times and having recently gone through it again with the release of the remastered Part 1 for PS5. 

This is not to say that the version of the scene in the show is necessarily worse, but to someone so familiar with the source material it feels that way. There have been similar moments in the previous episodes, like Joel "killing time" on the couch after his initial meeting with Ellie, but none have distracted me as much. Perhaps it's the comedic nature of the scene that does it, as comedy is as much about the timing and delivery as it is about the actual text. So when the only thing I can hear in my head is how the original actors delivered the same lines, it ruins that intended effect. 

Personally, I think that scene alone serves as the perfect example of why adapting a video game scene word to word and shot for shot could be cool fan service, but might also be a disservice to the story for those familiar with the original work. Adapting a scene from a book or comic to film is different because the mediums are so far apart, but animated cutscenes in a video game are a lot more similar to films and television, especially in a game like The Last of Us. It's why the words "stick to the game" ring so hollow to me. As long as the major plot beats, the themes and characters are there, I would much rather have new original takes on these scenes if they serve the same function in the story. There are a million ways you could make a scene with Ellie and Joel goofing around in the car that gives us that same feeling as the original, without needing to mimic it exactly. I feel like the moment of Joel slurping coffee to spite Ellie proves this point.

But these are also personal tastes and obviously I cannot tell how well that scene works for someone completely new to the story. It is just particularly noticeable because for the most part The Last of Us has managed to bring us a familiar story with interesting twists and additions that make me feel like the game was truly worth adapting. If it keeps that up, we might have a true masterpiece on our hands.

Ready Or Not and the Myth of Ecoterrorism

It's 8:30 in the morning. An armed group of eco-terrorists from a movement called the United Planet Front have boarded an oil rig off th...